Communication in repeated network games with imperfect monitoring (Q485763): Difference between revisions

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Latest revision as of 18:56, 9 December 2024

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Communication in repeated network games with imperfect monitoring
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    Communication in repeated network games with imperfect monitoring (English)
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    14 January 2015
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    communication
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    folk theorem
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    imperfect private monitoring
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    networks
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    repeated games
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