Efficient ray shooting and hidden surface removal (Q1330784): Difference between revisions
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Revision as of 02:57, 5 March 2024
scientific article
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English | Efficient ray shooting and hidden surface removal |
scientific article |
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Efficient ray shooting and hidden surface removal (English)
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10 August 1994
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This paper deals with the computational ray-shooting problem for polyhedral objects in \(R^ 3\). With preprocessing, efficient (i.e. logarithmic) query time algorithms are shown for axis-parallel polyhedra, curtains (hanging vertically down from a segment), horizontal triangles whose angles cannot be too small, as well as general triangles in \(R^ 3\). As a novel feature, they do not assume a depth order between the objects (as in the painter's algorithm).
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visibility
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ray-shooting problem
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