Efficient ray shooting and hidden surface removal
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Cites work
- scientific article; zbMATH DE number 432800 (Why is no real title available?)
- scientific article; zbMATH DE number 4032498 (Why is no real title available?)
- scientific article; zbMATH DE number 176772 (Why is no real title available?)
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- scientific article; zbMATH DE number 177563 (Why is no real title available?)
- A linear algorithm for determining the separation of convex polyhedra
- Computing and Verifying Depth Orders
- Counting and cutting cycles of lines and rods in space
- Hidden surface removal for \(c\)-oriented polyhedra
- Intersection Queries in Curved Objects
- New applications of random sampling in computational geometry
- Optimal Search in Planar Subdivisions
- Quasi-optimal upper bounds for simplex range searching and new zone theorems
- Space searching for intersecting objects
- Storing line segments in partition trees
- Visibility and intersection problems in plane geometry
- -nets and simplex range queries
Cited in
(29)- An improved technique for output-sensitive hidden surface removal
- Iterated snap rounding
- The power of parallel projection
- Vertical Ray Shooting and Computing Depth Orders for Fat Objects
- Space reduction and an extension for a hidden line elimination algorithm
- On ray shooting in convex polytopes
- Ray shooting and stone throwing with near-linear storage
- On the zone of a surface in a hyperplane arrangement
- Computability and complexity of ray tracing
- scientific article; zbMATH DE number 2079725 (Why is no real title available?)
- On vertical ray shooting in arrangements
- Vertical decompositions for triangles in 3-space
- Computing depth orders for fat objects and related problems
- Applications of a new space-partitioning technique
- On ray shooting for triangles in 3-space and related problems
- Ray shooting, depth orders and hidden surface removal
- On range searching with semialgebraic sets
- An efficient output-sensitive hidden-surface removal algorithm for polyhedral terrains
- An Improved Ray Shooting Method for Constructive Solid Geometry Models Via Tree Contraction
- Generalized hidden surface removal
- THE OBJECT COMPLEXITY MODEL FOR HIDDEN-SURFACE REMOVAL
- Efficient hidden surface removal for objects with small union size
- scientific article; zbMATH DE number 2112338 (Why is no real title available?)
- Clamshell casting
- Ray shooting on triangles in 3-space
- Processing an Offline Insertion-Query Sequence with Applications
- The BOXEL framework for 2.5D data with applications to virtual drivethroughs and ray tracing
- Hidden surface removal for \(c\)-oriented polyhedra
- Dynamic output-sensitive hidden surface removal for c-oriented polyhedra
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