Optimal Search in Planar Subdivisions
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Publication:3967063
Cited in
(only showing first 100 items - show all)- Computing largest empty circles with location constraints
- On the union of Jordan regions and collision-free translational motion amidst polygonal obstacles
- Optimal in-place and cache-oblivious algorithms for 3-D convex hulls and 2-D segment intersection
- Implicitly representing arrangements of lines or segments
- Efficient visibility queries in simple polygons
- Spanning trees with low crossing number
- Generalized Delaunay triangulation for planar graphs
- Stabbing circles for sets of segments in the plane
- Hierarchy of surface models and irreducible triangulations.
- Query point visibility computation in polygons with holes
- Linear space data structures for two types of range search
- \(L_ 1\) shortest paths among polygonal obstacles in the plane
- Maintaining multiple representations of dynamic data structures
- Computational geometry in a curved world
- Computing the external geodesic diameter of a simple polygon
- Relative \((p,\varepsilon )\)-approximations in geometry
- Linear time approximation of 3D convex polytopes
- On Combinatorial Depth Measures
- An almost optimal algorithm for Voronoi diagrams of non-disjoint line segments
- Distance-sensitive planar point location
- Dynamic Trees and Dynamic Point Location
- Local routing algorithms on Euclidean spanners with small diameter
- An incremental reconstruction method for dynamic planar point location
- Tight bounds for connecting sites across barriers
- A compact piecewise-linear Voronoi diagram for convex sites in the plane
- Input-sensitive compliant motion in the plane
- A multifacility location problem on median spaces
- Triangulating a simple polygon in linear time
- An optimal-time algorithm for shortest paths on a convex polytope in three dimensions
- I/O-efficient point location using persistent B-trees
- Practical methods for approximating shortest paths on a convex polytope in \(\mathbb{R}^3\)
- An efficient parallel algorithm for finding rectangular duals of plane triangular graphs
- Shortest Path Queries in Polygonal Domains
- Ray shooting in polygons using geodesic triangulations
- Light edges in degree-constrained graphs
- A simpler linear-time algorithm for intersecting two convex polyhedra in three dimensions
- Decomposing the boundary of a nonconvex polyhedron
- Proximity problems for points on a rectilinear plane with rectangular obstacles
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- Decomposition and intersection of simple splinegons
- Reporting and counting segment intersections
- Plane geodesic spanning trees, Hamiltonian cycles, and perfect matchings in a simple polygon
- Dynamic planar point location with optimal query time
- An algorithmic approach to some problems in terrain navigation
- Polygon triangulation in \(O(n\log{}\log{}n)\) time with simple data structures
- Randomized incremental construction of Delaunay and Voronoi diagrams
- Algorithms for high dimensional stabbing problems
- Diameter, width, closest line pair, and parametric searching
- Three problems about simple polygons
- An approximate algorithm for computing multidimensional convex hulls
- On polyhedra induced by point sets in space
- Partitioning arrangements of lines. II: Applications
- Bottleneck detour tree of points on a path
- Storing the subdivision of a polyhedral surface
- Fast and efficient computation of additively weighted Voronoi cells for applications in molecular biology
- The power of geometric duality
- A linear-time algorithm for computing the Voronoi diagram of a convex polygon
- New upper bounds for generalized intersection searching problems
- The power of geometric duality revisited
- Outlier respecting points approximation
- The shortest watchtower and related problems for polyhedral terrains
- I/O-efficient path traversal in succinct planar graphs
- Algorithms for graphs of bounded treewidth via orthogonal range searching
- Geometric complexity of some location problems
- Expected asymptotically optimal planar point location
- ON GEOMETRIC PATH QUERY PROBLEMS
- On separating two simple polygons by a single translation
- Locating two obnoxious facilities using the weighted maximin criterion
- Efficient ray shooting and hidden surface removal
- Optimal randomized incremental construction for guaranteed logarithmic planar point location
- Shortest monotone descent path problem in polyhedral terrain
- WALKING IN A TRIANGULATION
- Computing a median point of a simple rectilinear polygon
- On rectilinear link distance
- Parallel construction of subdivision hierarchies
- Semi-Lagrangian methods for level set equations
- Derandomizing an output-sensitive convex hull algorithm in three dimensions
- Computing circular separability
- On the complexity of optimization problems for 3-dimensional convex polyhedra and decision trees
- Computing the intersection-depth to polyhedra
- Sorting weighted distances with applications to objective function evaluations in single facility location problems.
- Visibility and ray shooting queries in polygonal domains
- Approximating points by a piecewise linear function
- Triangulating a nonconvex polytope
- A fast algorithm for point-location in a finite element mesh
- Efficient approximate shortest-path queries among isothetic rectangular obstacles
- On fast planning of suboptimal paths amidst polygonal obstacles in plane
- An optimal algorithm for \(L_1\) shortest paths in unit-disk graphs
- On the complexity of approximating and illuminating three-dimensional convex polyhedra
- Query-point visibility constrained shortest paths in simple polygons
- Efficient computation of the geodesic Voronoi diagram of points in a simple polygon
- Optimal cooperative search in fractional cascaded data structures
- Finding extreme points in three dimensions and solving the post-office problem in the plane
- A near-optimal algorithm for shortest paths among curved obstacles in the plane
- Faster goal-oriented shortest path search for bulk and incremental detailed routing
- Applications of generalized matrix searching to geometric algorithms
- Dynamic planar point location with optimal query time (extended abstract)
- How to pack directed acyclic graphs into small blocks
- A workbench for computational geometry
- A fast algorithm for computing irreducible triangulations of closed surfaces in \(\mathbb{E}^d\)
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