Optimal Search in Planar Subdivisions
DOI10.1137/0212002zbMATH Open0501.68034OpenAlexW2126876121WikidataQ56288797 ScholiaQ56288797MaRDI QIDQ3967063FDOQ3967063
Authors: David Kirkpatrick
Publication date: 1983
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://semanticscholar.org/paper/b2e66a427d18701f71818e9d72a27416e373c80e
analysis of algorithmscomputational geometryplanar graphspoint locationhierarchical searchpartition of the plane into polygonal regions
Analysis of algorithms and problem complexity (68Q25) Graph theory (including graph drawing) in computer science (68R10)
Cited In (only showing first 100 items - show all)
- Dynamic Trees and Dynamic Point Location
- Locating two obnoxious facilities using the weighted maximin criterion
- Efficient visibility queries in simple polygons
- Storing the subdivision of a polyhedral surface
- Sorting weighted distances with applications to objective function evaluations in single facility location problems.
- An approximate algorithm for computing multidimensional convex hulls
- Derandomizing an output-sensitive convex hull algorithm in three dimensions
- Optimal in-place and cache-oblivious algorithms for 3-D convex hulls and 2-D segment intersection
- Reporting and counting segment intersections
- An algorithmic approach to some problems in terrain navigation
- Geometric complexity of some location problems
- Practical methods for approximating shortest paths on a convex polytope in \(\mathbb{R}^3\)
- Efficient ray shooting and hidden surface removal
- On the union of Jordan regions and collision-free translational motion amidst polygonal obstacles
- Generalized Delaunay triangulation for planar graphs
- Query point visibility computation in polygons with holes
- An almost optimal algorithm for Voronoi diagrams of non-disjoint line segments
- Distance-sensitive planar point location
- A linear-time algorithm for computing the Voronoi diagram of a convex polygon
- Approximating points by a piecewise linear function
- An efficient parallel algorithm for finding rectangular duals of plane triangular graphs
- ON GEOMETRIC PATH QUERY PROBLEMS
- On the complexity of optimization problems for 3-dimensional convex polyhedra and decision trees
- Visibility and ray shooting queries in polygonal domains
- \(L_ 1\) shortest paths among polygonal obstacles in the plane
- Polygon triangulation in \(O(n\log{}\log{}n)\) time with simple data structures
- Weak visibility queries of line segments in simple polygons
- Local routing algorithms on Euclidean spanners with small diameter
- A simpler linear-time algorithm for intersecting two convex polyhedra in three dimensions
- The power of geometric duality
- Linear space data structures for two types of range search
- Maintaining multiple representations of dynamic data structures
- Computing the external geodesic diameter of a simple polygon
- Implicitly representing arrangements of lines or segments
- Stabbing circles for sets of segments in the plane
- Hierarchy of surface models and irreducible triangulations.
- Triangulating a simple polygon in linear time
- Ray shooting in polygons using geodesic triangulations
- Fast and efficient computation of additively weighted Voronoi cells for applications in molecular biology
- Parallel construction of subdivision hierarchies
- Light edges in degree-constrained graphs
- Randomized incremental construction of Delaunay and Voronoi diagrams
- Shortest Path Queries in Polygonal Domains
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- Shortest monotone descent path problem in polyhedral terrain
- Expected asymptotically optimal planar point location
- Computing a median point of a simple rectilinear polygon
- An incremental reconstruction method for dynamic planar point location
- Three problems about simple polygons
- On polyhedra induced by point sets in space
- Relative \((p,\varepsilon )\)-approximations in geometry
- Dynamic planar point location with optimal query time
- Algorithms for high dimensional stabbing problems
- A compact piecewise-linear Voronoi diagram for convex sites in the plane
- The shortest watchtower and related problems for polyhedral terrains
- Optimal randomized incremental construction for guaranteed logarithmic planar point location
- WALKING IN A TRIANGULATION
- Computational geometry in a curved world
- Computing the intersection-depth to polyhedra
- Decomposition and intersection of simple splinegons
- Triangulating a nonconvex polytope
- Tight bounds for connecting sites across barriers
- Computing circular separability
- Spanning trees with low crossing number
- On Combinatorial Depth Measures
- Input-sensitive compliant motion in the plane
- A multifacility location problem on median spaces
- New upper bounds for generalized intersection searching problems
- Algorithms for graphs of bounded treewidth via orthogonal range searching
- On rectilinear link distance
- Linear time approximation of 3D convex polytopes
- An optimal-time algorithm for shortest paths on a convex polytope in three dimensions
- The power of geometric duality revisited
- On separating two simple polygons by a single translation
- Semi-Lagrangian methods for level set equations
- I/O-efficient point location using persistent B-trees
- Partitioning arrangements of lines. II: Applications
- Bottleneck detour tree of points on a path
- Outlier respecting points approximation
- I/O-efficient path traversal in succinct planar graphs
- Computing largest empty circles with location constraints
- Decomposing the boundary of a nonconvex polyhedron
- Proximity problems for points on a rectilinear plane with rectangular obstacles
- Plane geodesic spanning trees, Hamiltonian cycles, and perfect matchings in a simple polygon
- Diameter, width, closest line pair, and parametric searching
- How to pack directed acyclic graphs into small blocks
- Closest-pair queries and minimum-weight queries are equivalent for squares
- An Improved Constant-Factor Approximation Algorithm for Planar Visibility Counting Problem
- Solving related two- and three-dimensional linear programming problems in logarithmic time
- On fast planning of suboptimal paths amidst polygonal obstacles in plane
- Dilation-Optimal Edge Deletion in Polygonal Cycles
- Space-efficient functional offline-partially-persistent trees with applications to planar point location
- Hausdorff approximation of 3D convex polytopes
- Efficient computation of rectilinear geodesic Voronoi neighbor in presence of obstacles
- Internal and external algorithms for the point-in-regions problem - the INSIDE join of georelational algebra
- Time-space trade-offs for triangulations and Voronoi diagrams
- Time-space trade-offs for triangulations and Voronoi diagrams
- Voronoi diagrams with barriers and on polyhedra for minimal path planning
- Computing the shortest watchtower of a polyhedral terrain in \(O(n\log n)\) time.
- Line arrangements and range search
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