Optimal Search in Planar Subdivisions
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Publication:3967063
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- How to pack directed acyclic graphs into small blocks
- Dynamic Trees and Dynamic Point Location
- Solving related two- and three-dimensional linear programming problems in logarithmic time
- On fast planning of suboptimal paths amidst polygonal obstacles in plane
- Locating two obnoxious facilities using the weighted maximin criterion
- Efficient visibility queries in simple polygons
- An Improved Constant-Factor Approximation Algorithm for Planar Visibility Counting Problem
- Storing the subdivision of a polyhedral surface
- Hausdorff approximation of 3D convex polytopes
- Sorting weighted distances with applications to objective function evaluations in single facility location problems.
- Dilation-Optimal Edge Deletion in Polygonal Cycles
- Space-efficient functional offline-partially-persistent trees with applications to planar point location
- An approximate algorithm for computing multidimensional convex hulls
- Efficient computation of rectilinear geodesic Voronoi neighbor in presence of obstacles
- Derandomizing an output-sensitive convex hull algorithm in three dimensions
- Optimal in-place and cache-oblivious algorithms for 3-D convex hulls and 2-D segment intersection
- Internal and external algorithms for the point-in-regions problem - the INSIDE join of georelational algebra
- An algorithmic approach to some problems in terrain navigation
- Reporting and counting segment intersections
- Time-space trade-offs for triangulations and Voronoi diagrams
- Line arrangements and range search
- A nearly optimal parallel algorithm for constructing maximal independent set in planar graphs
- Voronoi diagrams with barriers and on polyhedra for minimal path planning
- Geometric complexity of some location problems
- Computing the shortest watchtower of a polyhedral terrain in \(O(n\log n)\) time.
- Time-space trade-offs for triangulations and Voronoi diagrams
- Finding effective ``Force targets for two-dimensional, multifinger frictional grips
- Practical methods for approximating shortest paths on a convex polytope in \(\mathbb{R}^3\)
- Rectilinear short path queries among rectangular obstacles
- \((1+\varepsilon)\)-ANN data structure for curves via subspaces of bounded doubling dimension
- Shortest paths among transient obstacles
- Efficient ray shooting and hidden surface removal
- An (Almost) Optimal Solution for Orthogonal Point Enclosure Query in ℝ3
- On the union of Jordan regions and collision-free translational motion amidst polygonal obstacles
- Generalized Delaunay triangulation for planar graphs
- An almost optimal algorithm for Voronoi diagrams of non-disjoint line segments
- Distance-sensitive planar point location
- Decomposing the boundary of a nonconvex polyhedron
- Query point visibility computation in polygons with holes
- A linear-time algorithm for computing the Voronoi diagram of a convex polygon
- Establishing order in planar subdivisions
- Algorithms for bivariate zonoid depth
- Online \(k\)-color spanning disk problems
- Approximating points by a piecewise linear function
- An optimal algorithm for \(L_1\) shortest paths in unit-disk graphs
- An efficient parallel algorithm for finding rectangular duals of plane triangular graphs
- \(L_ 1\) shortest paths among polygonal obstacles in the plane
- Variable resolution triangulations
- On the complexity of optimization problems for 3-dimensional convex polyhedra and decision trees
- Computing \(L_1\) shortest paths among polygonal obstacles in the plane
- Visibility and ray shooting queries in polygonal domains
- Construction of triangle meshes from images at multiple scales based on median error metric
- Polygon triangulation in \(O(n\log{}\log{}n)\) time with simple data structures
- ON GEOMETRIC PATH QUERY PROBLEMS
- A general approach for cache-oblivious range reporting and approximate range counting
- A simpler linear-time algorithm for intersecting two convex polyhedra in three dimensions
- The power of geometric duality
- Linear space data structures for two types of range search
- Maintaining multiple representations of dynamic data structures
- Computing the external geodesic diameter of a simple polygon
- RESTRICTED MESH SIMPLIFICATION USING EDGE CONTRACTIONS
- Local routing algorithms on Euclidean spanners with small diameter
- Algorithms for subpath convex hull queries and ray-shooting among segments
- On condorcet and median points of simple rectilinear polygons
- Implicitly representing arrangements of lines or segments
- Dilation-optimal edge deletion in polygonal cycles
- An efficient direct approach for computing shortest rectilinear paths among obstacles in a two-layer interconnection model
- Triangulating a simple polygon in linear time
- Hierarchy of surface models and irreducible triangulations.
- Stabbing circles for sets of segments in the plane
- Orthogonal point location and rectangle stabbing queries in 3-d
- On the line-separable unit-disk coverage and related problems
- Computing the \(k\)-visibility region of a point in a polygon
- Quickest visibility queries in polygonal domains
- Optimal cooperative search in fractional cascaded data structures
- Approximating the smallest \(k\)-enclosing geodesic disc in a simple polygon
- Ray shooting in polygons using geodesic triangulations
- Graphics in flatland revisited
- Low complexity algorithms for optimal consumer push-pull partial covering in the plane
- Parallel construction of subdivision hierarchies
- Randomized incremental construction of Delaunay and Voronoi diagrams
- Fast and efficient computation of additively weighted Voronoi cells for applications in molecular biology
- Light edges in degree-constrained graphs
- Faster goal-oriented shortest path search for bulk and incremental detailed routing
- Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons
- Point set stratification and Delaunay depth
- Reverse shortest path problem in weighted unit-disk graphs
- Shortest monotone descent path problem in polyhedral terrain
- On the complexity of approximating and illuminating three-dimensional convex polyhedra
- Shortest Path Queries in Polygonal Domains
- Computing the visibility map of fat objects
- A fast algorithm for point-location in a finite element mesh
- A parallel algorithm for constructing projection polyhedra
- Shortest paths in the plane with obstacle violations
- Computing a median point of a simple rectilinear polygon
- Near optimal line segment queries in simple polygons
- Expected asymptotically optimal planar point location
- Adaptive planar point location
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