Optimal in-place and cache-oblivious algorithms for 3-D convex hulls and 2-D segment intersection
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Cites work
- scientific article; zbMATH DE number 5764826 (Why is no real title available?)
- scientific article; zbMATH DE number 43279 (Why is no real title available?)
- scientific article; zbMATH DE number 1984686 (Why is no real title available?)
- scientific article; zbMATH DE number 1424301 (Why is no real title available?)
- A New Approach to Planar Point Location
- Algorithm Theory - SWAT 2004
- Algorithms – ESA 2005
- An implicit data structure supporting insertion, deletion, and search in O( ^ 2\,n) time
- An in-place sorting with O ( n log n ) comparisons and O ( n ) moves
- An optimal algorithm for intersecting line segments in the plane
- Applications of random sampling in computational geometry. II
- Cache-Oblivious Red-Blue Line Segment Intersection
- Cache-oblivious algorithms
- Convex hulls of finite sets of points in two and three dimensions
- Derandomizing an output-sensitive convex hull algorithm in three dimensions
- Implicit \(B\)-trees: A new data structure for the dictionary problem
- In-Place Suffix Sorting
- In-place algorithms for computing (Layers of) maxima
- Incremental constructions con BRIO
- Line-segment intersection made in-place
- Multidimensional Searching Problems
- New applications of random sampling in computational geometry
- On the Exact Worst Case Query Complexity of Planar Point Location
- Optimal Point Location in a Monotone Subdivision
- Optimal Search in Planar Subdivisions
- Optimal implicit dictionaries over unbounded universes
- Optimal output-sensitive convex hull algorithms in two and three dimensions
- Primal dividing and dual pruning: Output-sensitive construction of four-dimensional polytopes and three-dimensional Voronoi diagrams
- RANDOMIZED EXTERNAL-MEMORY ALGORITHMS FOR LINE SEGMENT INTERSECTION AND OTHER GEOMETRIC PROBLEMS
- Radix Sorting with No Extra Space
- Space-efficient algorithms for computing the convex hull of a simple polygonal line in linear time
- Space-efficient geometric divide-and-conquer algorithms
- Space-efficient planar convex hull algorithms
- Succinct geometric indexes supporting point location queries
- Towards in-place geometric algorithms and data structures
- Transdichotomous Results in Computational Geometry, I: Point Location in Sublogarithmic Time
Cited in
(9)- Optimal in-place algorithms for 3-D convex hulls and 2-D segment intersection
- Memory-constrained algorithms for simple polygons
- Optimal time-space tradeoff for the 2D convex-hull problem
- The projector algorithm: a simple parallel algorithm for computing Voronoi diagrams and Delaunay graphs
- In-place algorithms for computing a largest clique in geometric intersection graphs
- Instance-optimal geometric algorithms
- Intersections and circuits in sets of line segments
- scientific article; zbMATH DE number 2086251 (Why is no real title available?)
- Reprint of: Memory-constrained algorithms for simple polygons
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