Counting and cutting cycles of lines and rods in space
DOI10.1016/0925-7721(92)90009-HzbMATH Open0748.68082DBLPjournals/comgeo/ChazelleEGPSSS91OpenAlexW2010761427WikidataQ56970893 ScholiaQ56970893MaRDI QIDQ1194306FDOQ1194306
Authors: Bernard Chazelle, Leonidas Guibas, Richard Pollack, Raimund Seidel, Micha Sharir, Herbert Edelsbrunner, Jack Snoeyink
Publication date: 27 September 1992
Published in: Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0925-7721(92)90009-h
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cycleline segmentsincidenceshidden surface removaldepth sortrendering algorithmsthree-dimensional objects
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Combinatorial properties of polytopes and polyhedra (number of faces, shortest paths, etc.) (52B05)
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Cited In (24)
- Constructive polynomial partitioning for algebraic curves in \(\mathbb{R}^3\) with applications
- Joints tightened
- On the multilinear restriction and Kakeya conjectures
- Efficient ray shooting and hidden surface removal
- Joints of varieties
- On the Erdős distinct distances problem in the plane
- Counting multijoints
- Weaving patterns of lines and line segments in space
- Book review of: L. Guth, Polynomial methods in combinatorics
- Kruskal-Katona-type problems via the entropy method
- Lines in space: Combinatorics and algorithms
- Incidence bounds on multijoints and generic joints
- Algebraic combinatorial geometry: the polynomial method in arithmetic combinatorics, incidence combinatorics, and number theory
- Efficient hidden surface removal for objects with small union size
- Algebraic methods in discrete analogs of the Kakeya problem
- The joints problem for matroids
- The shortest watchtower and related problems for polyhedral terrains
- On lines, joints, and incidences in three dimensions
- On lines and joints
- Joints formed by lines and a \(k\)-plane, and a discrete estimate of Kakeya type
- Non-transversal multilinear duality and joints
- On joints in arrangements of lines in space and related problems
- Eliminating depth cycles among triangles in three dimensions
- Removing depth-order cycles among triangles: an algorithm generating triangular fragments
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