Removing depth-order cycles among triangles: an algorithm generating triangular fragments
DOI10.1007/S00454-019-00102-0zbMATH Open1474.68418arXiv1701.00679OpenAlexW2945387729MaRDI QIDQ2225657FDOQ2225657
Authors: Mark de Berg
Publication date: 10 February 2021
Published in: Discrete \& Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1701.00679
Recommendations
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Arrangements of points, flats, hyperplanes (aspects of discrete geometry) (52C35) Effectivity, complexity and computational aspects of algebraic geometry (14Q20) Combinatorial complexity of geometric structures (52C45)
Cites Work
- Computational geometry. Algorithms and applications.
- CUTTINGS AND APPLICATIONS
- Cutting hyperplanes for divide-and-conquer
- Ray shooting, depth orders and hidden surface removal
- Computing and Verifying Depth Orders
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- Convex Partitions of Polyhedra: A Lower Bound and Worst-Case Optimal Algorithm
- Counting and cutting cycles of lines and rods in space
- Binary Space Partitions for Axis-Aligned Fat Rectangles
- Optimal binary space partitions for orthogonal objects
- Binary Space Partitions for Fat Rectangles
- Efficient binary space partitions for hidden-surface removal and solid modeling
- Title not available (Why is that?)
- Polynomial partitioning for a set of varieties
- Cutting algebraic curves into pseudo-segments and applications
- Computing depth orders for fat objects and related problems
- Title not available (Why is that?)
- Eliminating depth cycles among triangles in three dimensions
- Cutting triangular cycles of lines in space
- Online point location in planar arrangements and its applications
- Constructive polynomial partitioning for algebraic curves in \(\mathbb{R}^3\) with applications
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