Ray Shooting Amidst Convex Polyhedra and Polyhedral Terrains in Three Dimensions
DOI10.1137/S0097539793244368zbMATH Open0843.68116OpenAlexW2089715871MaRDI QIDQ4875447FDOQ4875447
Micha Sharir, Pankaj K. Agarwal
Publication date: 5 June 1996
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/s0097539793244368
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Analysis of algorithms and problem complexity (68Q25) Data structures (68P05) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) (n)-dimensional polytopes (52B11) Parallel algorithms in computer science (68W10)
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- A SUCCINCT 3D VISIBILITY SKELETON
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- An Improved Ray Shooting Method for Constructive Solid Geometry Models Via Tree Contraction
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- On Ray Shooting for Triangles in 3-Space and Related Problems
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