Efficient ray shooting and hidden surface removal (Q1330784)

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scientific article; zbMATH DE number 617043
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    Efficient ray shooting and hidden surface removal
    scientific article; zbMATH DE number 617043

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      Efficient ray shooting and hidden surface removal (English)
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      10 August 1994
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      This paper deals with the computational ray-shooting problem for polyhedral objects in \(R^ 3\). With preprocessing, efficient (i.e. logarithmic) query time algorithms are shown for axis-parallel polyhedra, curtains (hanging vertically down from a segment), horizontal triangles whose angles cannot be too small, as well as general triangles in \(R^ 3\). As a novel feature, they do not assume a depth order between the objects (as in the painter's algorithm).
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      visibility
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      ray-shooting problem
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