Computing convex hull in a floating point arithmetic (Q1337401): Difference between revisions
From MaRDI portal
Changed an Item |
Set profile property. |
||
Property / MaRDI profile type | |||
Property / MaRDI profile type: MaRDI publication profile / rank | |||
Normal rank |
Revision as of 03:58, 5 March 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | Computing convex hull in a floating point arithmetic |
scientific article |
Statements
Computing convex hull in a floating point arithmetic (English)
0 references
30 November 1994
0 references
Most known algorithms for computation of convex hulls presume exact arithmetic and may be unstable in finite precision arithmetic. A floating point algorithm like \textit{S. Fortune's} [Stable maintenance of point-set triangulations in two dimension, Proceedings 27th IEEE Symposium on Foundations of Computer Science, 494-499 (1989)] gives only approximate hulls that may not be convex. This paper presents an algorithm \({\mathbf{Convex}}\) that is numerically stable and extracts from the output of Fortune's algorithm a truly convex hull; the distances of the new points from the input points are well controlled at linear functions of machine precision \(u\).
0 references
convex hulls
0 references
floating point algorithm
0 references
algorithm \({\mathbf{Convex}}\)
0 references