Acyclic, or totally tight, two-person game forms: characterization and main properties (Q966009): Difference between revisions

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Revision as of 23:57, 27 March 2024

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Acyclic, or totally tight, two-person game forms: characterization and main properties
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    Acyclic, or totally tight, two-person game forms: characterization and main properties (English)
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    27 April 2010
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    Nash-solvability
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    game form
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    effectivity function
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    improvement cycle
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    acyclic
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    assignable
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    tight
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    totally tight
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    dominance-solvable
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