Optimally computing a shortest weakly visible line segment inside a simple polygon (Q1614066): Difference between revisions

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Revision as of 15:31, 4 June 2024

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Optimally computing a shortest weakly visible line segment inside a simple polygon
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    Optimally computing a shortest weakly visible line segment inside a simple polygon (English)
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    3 September 2002
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    The authors present a linear-time algorithm (which is optimal) for the following problem: Given a simple polygon, either compute a shortest line segment such that every point on the boundary of the polygon is visible from some point on the line segment (weakly internal visible), or report that such a segment does not exist. This algorithm is a significant improvement over another linear-time algorithm presented by some of the authors [\textit{G. Das} and \textit{G. Narasinhan}, Proc. 10th Annual ACM Symp. on Computational Geometry, 259-268 (1994)] since the new algorithm does not use some tools used in the previous one (as Chazelle's linear-time triangulation algorithm) that made the first algorithm impractical.
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    simple polygons
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    weak visibility
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    triangulation
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    linear-time algorithm
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    shortest line segment
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