Dismissals and quits in repeated games (Q2268132): Difference between revisions

From MaRDI portal
Set OpenAlex properties.
ReferenceBot (talk | contribs)
Changed an Item
 
Property / cites work
 
Property / cites work: The Folk Theorem for Repeated Games: A Neu Condition / rank
 
Normal rank
Property / cites work
 
Property / cites work: A ``super'' folk theorem for dynastic repeated games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Finitely Repeated Games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Cooperation in Ongoing Organizations / rank
 
Normal rank
Property / cites work
 
Property / cites work: Cooperation in the Prisoner's Dilemma with Anonymous Random Matching / rank
 
Normal rank
Property / cites work
 
Property / cites work: Repeated Games with Long-Run and Short-Run Players / rank
 
Normal rank
Property / cites work
 
Property / cites work: The Folk Theorem in Repeated Games with Discounting or with Incomplete Information / rank
 
Normal rank
Property / cites work
 
Property / cites work: Cooperation in Community Interaction without Information Flows / rank
 
Normal rank
Property / cites work
 
Property / cites work: Social games: matching and the play of finitely repeated games / rank
 
Normal rank
Property / cites work
 
Property / cites work: Social Norms and Community Enforcement / rank
 
Normal rank
Property / cites work
 
Property / cites work: Repeated Games Played by Overlapping Generations of Players / rank
 
Normal rank
Property / cites work
 
Property / cites work: Necessary and Sufficient Conditions for the Perfect Finite Horizon Folk Theorem / rank
 
Normal rank

Latest revision as of 13:37, 2 July 2024

scientific article
Language Label Description Also known as
English
Dismissals and quits in repeated games
scientific article

    Statements

    Dismissals and quits in repeated games (English)
    0 references
    0 references
    10 March 2010
    0 references
    Consider a finitely repeated, 2-player game G. Suppose player 1 can decide whether player 2 continues, or is replaced by another player. This threat to terminate creates a good equilibrium/bad equilibrium structure, just as in the Benoi-Krishna theorem (1985), and leads to a subgame perfect equilibrium of G which has high efficiency. When player 2 can quit, then the previous result only holds when 2's outside option is low.
    0 references
    0 references
    finitely repeated game
    0 references
    two players
    0 references
    subgame perfection
    0 references
    Benoit-Krishna theorem
    0 references
    0 references