Impartial games emulating one-dimensional cellular automata and undecidability (Q385042): Difference between revisions

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Latest revision as of 16:00, 9 December 2024

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Impartial games emulating one-dimensional cellular automata and undecidability
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    Impartial games emulating one-dimensional cellular automata and undecidability (English)
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    29 November 2013
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    In this paper, the focus is placed on connections between combinatorial (two-player take-away) games and (one-dimensional) cellular automata (CA). The author considers a variation of the subtraction game: the number of tokens a player is allowed to remove depends on the previous player's move. As an introduction, the author studies a take-away game that emulates Wolfram's rule \(60\). Then, triangle-placing games are introduced. They emulate an infinite class of CA. Also it is shown that these games have the same equivalent outcomes (or winning strategies) as a class of take-away game. Finally, undecidability result for CA and rule \(110\) are interpreted in terms of combinatorial games.
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    cellular automaton
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    impartial game
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    take-away game
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    rule 110
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    rule 60
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    undecidability
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    triangle-placing games
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    Pascal triangle
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