Pages that link to "Item:Q3815895"
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The following pages link to The Structure of Nash Equilibrium in Repeated Games with Finite Automata (Q3815895):
Displayed 43 items.
- Nash equilibrium when players account for the complexity of their forecasts. (Q1408712) (← links)
- Evolutionary stability and lexicographic preferences. (Q1408714) (← links)
- Implementation of bargaining sets via simple mechanisms (Q1566895) (← links)
- Asynchronous choice and Markov equilibria (Q1601451) (← links)
- Uniqueness and efficiency of Nash equilibrium in a family of randomly generated repeated games. (Q1609076) (← links)
- An axiomatization of plays in repeated games (Q1651220) (← links)
- Finite automata capturing winning sequences for all possible variants of the \(PQ\) penny flip game (Q1657268) (← links)
- Errors can increase cooperation in finite populations (Q1691361) (← links)
- On equilibria in games with imperfect recall (Q1735741) (← links)
- Rationality and bounded information in repeated games, with application to the iterated prisoner's dilemma (Q1775816) (← links)
- Applying a one-shot and infinite repeated inspection game to materials management (Q1788919) (← links)
- Small talk and cooperation: A note on bounded rationality (Q1823173) (← links)
- In defense of DEFECT. (Q1864806) (← links)
- Bargaining and markets: Complexity and the competitive outcome (Q1876641) (← links)
- Simplicity of beliefs and delay tactics in a concession game (Q1885431) (← links)
- Leave and let leave: a sufficient condition to explain the evolutionary emergence of cooperation (Q1994622) (← links)
- Equilibrium payoffs in repeated two-player zero-sum games of finite automata (Q2002062) (← links)
- Should I remember more than you? Best responses to factored strategies (Q2021813) (← links)
- Reactive strategies: an inch of memory, a mile of equilibria (Q2052537) (← links)
- Conditions that enable a player to surely win in sequential quantum games (Q2101555) (← links)
- Stable sampling in repeated games (Q2231424) (← links)
- Imperfect recall and time inconsistencies: an experimental test of the absentminded driver ``paradox'' (Q2248907) (← links)
- Effective deadlock resolution with self-interested partially-rational agents (Q2254627) (← links)
- Plausible cooperation (Q2347768) (← links)
- Bounded rationality and repeated network formation (Q2381460) (← links)
- Analogy-based expectation equilibrium (Q2386131) (← links)
- In and out of equilibrium. II: Evolution in repeated games with discounting and complexity costs (Q2416638) (← links)
- Limits of correlation in repeated games with bounded memory (Q2416639) (← links)
- Strategic complexity in repeated extensive games (Q2437166) (← links)
- The price of flexibility: towards a theory of thinking aversion (Q2447052) (← links)
- A strong anti-folk theorem (Q2491089) (← links)
- Coordination through de Bruijn sequences (Q2583702) (← links)
- Evolutionary stability in repeated extensive games played by finite automata (Q2636769) (← links)
- Memory-two strategies forming symmetric mutual reinforcement learning equilibrium in repeated prisoners' dilemma game (Q2698082) (← links)
- ASYMMETRY OF CUSTOMER LOSS AND RECOVERY UNDER ENDOGENOUS PARTNERSHIPS: THEORY AND EVIDENCE* (Q2802705) (← links)
- Systems of Bounded Rational Agents with Information-Theoretic Constraints (Q3379603) (← links)
- Model-based learning of interaction strategies in multi-agent systems (Q4421289) (← links)
- Games with Symmetric Incomplete Information and Asymmetric Computational Resources (Q4567820) (← links)
- Trait-Augmented Games with Limited-Skill Agents (Q5013408) (← links)
- Game Theory and Strategic Complexity (Q5150304) (← links)
- Analogies, adaptation, and anomalies (Q5938049) (← links)
- Cooperation and computability in \(n\)-player games (Q5946255) (← links)
- Bargaining with limited computation: Deliberation equilibrium (Q5958637) (← links)