Transforming monitoring structures with resilient encoders -- application to repeated games (Q367447)

From MaRDI portal
Revision as of 12:58, 18 April 2024 by Importer (talk | contribs) (‎Changed an Item)
scientific article
Language Label Description Also known as
English
Transforming monitoring structures with resilient encoders -- application to repeated games
scientific article

    Statements

    Transforming monitoring structures with resilient encoders -- application to repeated games (English)
    0 references
    0 references
    0 references
    16 September 2013
    0 references
    In this paper the authors propose a monitoring structure of a general repeated game, consisting in (1) \(k\) players who have only partially observed information about the opponents' strategies, and (2) one encoder whose functionality is to send complementary public information to the players. It is assumed that the encoder perfectly observes the players' actions. The paper focuses on two main results: the first one provides the virtually perfect monitoring (VPM) property, which allows the players -- in a best possible way -- to recover the information about the opponents' strategies, and the second result concerns the existence of average cost equilibrium strategies for the players. An application to the repeated prisoner's dilemma illustrates the results.
    0 references
    arbitrarily varying source
    0 references
    dynamic games
    0 references
    folk theorem
    0 references
    imperfect monitoring
    0 references
    information constraint
    0 references
    observation structure
    0 references
    source coding
    0 references
    repeated games
    0 references

    Identifiers