An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304)

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    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
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      An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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      26 January 2015
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      GPU
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      random number generation
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      normal numbers
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