A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code
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Publication:2422918
DOI10.1016/j.amc.2017.03.037zbMath1426.74108OpenAlexW2609393307MaRDI QIDQ2422918
Nicolin Govender, Nor-Edine Abriak, Patrick Pizette, Daniel Nicolas Wilke
Publication date: 21 June 2019
Published in: Applied Mathematics and Computation (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.amc.2017.03.037
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Uses Software
Cites Work
- Investigation of adequacy of multi-sphere approximation of elliptical particles for DEM simulations
- Energy-conserving contact interaction models for arbitrarily shaped discrete elements
- Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method
- Vibration induced flow in hoppers: continuum and DEM model approaches
- DEM modelling of industrial granular flows: 3D case studies and the effect of particle shape on hopper discharge
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs
- The modelling of particle systems with real shapes
- Influence of Particle Shape on Shear Stress in Granular Media
- Computing with Non-convex Polyhedra on the GPU
- Three‐dimensional discrete element simulation for granular materials