Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method
DOI10.1016/J.AMC.2014.10.013zbMATH Open1410.74088OpenAlexW2048865906MaRDI QIDQ669790FDOQ669790
Authors: Nicolin Govender, Schalk Kok, Daniel N. Wilke
Publication date: 15 March 2019
Published in: Applied Mathematics and Computation (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.amc.2014.10.013
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Cites Work
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- The modelling of particle systems with real shapes
- Investigation of adequacy of multi-sphere approximation of elliptical particles for DEM simulations
- Three-dimensional discrete element simulation for granular materials
- DEM modelling of industrial granular flows: 3D case studies and the effect of particle shape on hopper discharge
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs
- Title not available (Why is that?)
Cited In (15)
- 3D gradient corrected SPH for fully resolved particle-fluid interactions
- A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code
- Parallel collision detection of ellipsoids with applications in large scale multibody dynamics
- A scalable parallel method for large collision detection problems
- Industrial scale particle simulations on the GPU using the blaze-DEM code
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs
- A unified level set method for simulating mixed granular flows involving multiple non-spherical DEM models in complex structures
- Particle-scale computational approaches to model dry and saturated granular flows of non-Brownian, non-cohesive, and non-spherical rigid bodies
- Computing with non-convex polyhedra on the GPU
- Computing framework of large-scale dilated polyhedral DEM particles simulation based on GPU
- A unified Minkowski sum model for largely deformed granular materials with arbitrary morphologies
- Optimizing pairwise box intersection checking on GPUs for large-scale simulations
- Framework for automatic contact detection in a multibody system
- An octree-based proxy for collision detection in large-scale particle systems
- GPU-Based Parallel Collision Detection for Real-Time Motion Planning
Uses Software
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