An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304)

From MaRDI portal
Revision as of 06:50, 29 February 2024 by SwMATHimport240215 (talk | contribs) (‎Changed an Item)
scientific article
Language Label Description Also known as
English
An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
scientific article

    Statements

    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    26 January 2015
    0 references
    GPU
    0 references
    random number generation
    0 references
    normal numbers
    0 references
    0 references
    0 references

    Identifiers

    0 references
    0 references
    0 references
    0 references
    0 references
    0 references