An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304)

From MaRDI portal
Revision as of 00:15, 20 March 2024 by Openalex240319060354 (talk | contribs) (Set OpenAlex properties.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
scientific article
Language Label Description Also known as
English
An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
scientific article

    Statements

    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    26 January 2015
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    GPU
    0 references
    random number generation
    0 references
    normal numbers
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references