A compact model for viewpoint dependent texture synthesis
A texture synthesis method is presented that generates similar texture from an example image. It is based on the emulation of simple but rather carefully chosen image intensity statistics. The resulting texture models are compact and no longer require the example image from which they were derived. They make explicit some structural aspects of the textures and the modeling allows knitting together different textures with convincingly looking transition zones. As textures are seldom flat, it is important to also model 3D effects when textures change under changing viewpoint. The simulation of such changes is supported by the model, assuming examples for the different viewpoints are given. For the entire collection see [Zbl 0977.68800].
- Seamless View Synthesis Through Texture Optimization
- Texture Synthesis Using the Structure Tensor
- A texture synthesis model based on semi-discrete optimal transport in patch space
- A survey of exemplar-based texture synthesis
- High-quality texture reconstruction from multiple views
- Texture synthesis via the matching compatibility between patches
This page was built for publication: A compact model for viewpoint dependent texture synthesis
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2763464)