A priority-based model of routing
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Cited in
(20)- Data-driven models of selfish routing: why price of anarchy does depend on network topology
- Decentralized utilitarian mechanisms for scheduling games
- The inefficiency of Nash and subgame perfect equilibria for network routing
- Minimizing total completion time with machine-dependent priority lists
- Competitive online multicommodity routing
- On best response dynamics in weighted congestion games with polynomial delays
- Equilibria in routing games with edge priorities
- Congestion games with capacitated resources
- Dynamic Atomic Congestion Games with Seasonal Flows
- Best-response dynamics in combinatorial auctions with item bidding
- Coordination mechanisms on unrelated machines with arbitrary priority lists
- Congestion games with priority-based scheduling
- The complexity of routing with collision avoidance
- The quality of equilibria for set packing and throughput scheduling games
- The sequential price of anarchy for affine congestion games with few players
- Competitive routing over time
- Congestion control for a system with parallel stations and homogeneous customers using priority passes
- Congestion games with priority-based scheduling
- A system for priority routing and capacity assignment in packet switched networks
- Competitive packet routing with priority lists
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