A priority-based model of routing
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(22)- A system for priority routing and capacity assignment in packet switched networks
- The complexity of routing with collision avoidance
- Congestion control for a system with parallel stations and homogeneous customers using priority passes
- Congestion games with priority-based scheduling
- Best-response dynamics in combinatorial auctions with item bidding
- The quality of equilibria for set packing and throughput scheduling games
- Equilibria in routing games with edge priorities
- The sequential price of anarchy for affine congestion games with few players
- Decentralized utilitarian mechanisms for scheduling games
- Data-driven models of selfish routing: why price of anarchy does depend on network topology
- Competitive packet routing with priority lists
- Dynamic Atomic Congestion Games with Seasonal Flows
- The inefficiency of Nash and subgame perfect equilibria for network routing
- Congestion games with priority-based scheduling
- Minimizing total completion time with machine-dependent priority lists
- On best response dynamics in weighted congestion games with polynomial delays
- Coordination mechanisms on unrelated machines with arbitrary priority lists
- Competitive routing over time
- A unified model of congestion games with priorities: two-sided markets with ties, finite and non-affine delay functions, and pure Nash equilibria
- Optimal competitive ratio for optimization problems with congestion effects
- Competitive online multicommodity routing
- Congestion games with capacitated resources
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