A quasi-polynomial time algorithm for multi-arrival on tree-like multigraphs
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Cites work
- A subexponential algorithm for ARRIVAL
- ARRIVAL: a zero-player graph game in \(\text{NP}\cap \text{coNP}\)
- ARRIVAL: next stop in CLS
- Generalized ARRIVAL problem for rotor walks in path multigraphs
- Local-to-global principles for the hitting sequence of a rotor walk
- Polynomial time algorithm for ARRIVAL on tree-like multigraphs
- Reachability switching games
- Rotor-routing reachability is easy, chip-firing reachability is hard
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