Reachability switching games
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Applications of Markov chains and discrete-time Markov processes on general state spaces (social mobility, learning theory, industrial processes, etc.) (60J20) Other nonclassical models of computation (68Q09) Modes of computation (nondeterministic, parallel, interactive, probabilistic, etc.) (68Q10) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Specification and verification (program logics, model checking, etc.) (68Q60) Applications of game theory (91A80)
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Cites work
- A simplified NP-complete satisfiability problem
- Alternation
- An algorithmic study of switch graphs
- Deterministic random walks on regular trees
- Deterministic random walks on the integers
- Deterministic random walks on the two-dimensional grid
- Did the train reach its destination: the complexity of finding a witness
- Hardness of continuous local search: query complexity and cryptographic lower bounds
- scientific article; zbMATH DE number 17815 (Why is no real title available?)
- scientific article; zbMATH DE number 700091 (Why is no real title available?)
- scientific article; zbMATH DE number 784042 (Why is no real title available?)
- Quasirandom load balancing
- Reachability Switching Games
- Rotor walks and Markov chains
- Simulating a Random Walk with Constant Error
- SWITCHING GRAPHS
- The Complexity of Markov Decision Processes
- The complexity of stochastic games
- The Simple Reachability Problem in Switch Graphs
- Unique end of potential line
Cited in
(9)- ARRIVAL: a zero-player graph game in \(\text{NP}\cap \text{coNP}\)
- ARRIVAL: next stop in CLS
- Reachability Switching Games
- Did the train reach its destination: the complexity of finding a witness
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- The stochastic arrival problem
- The recursive arrival problem
- A quasi-polynomial time algorithm for multi-arrival on tree-like multigraphs
- ARRIVAL: recursive framework \& _1-contraction
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