ARRIVAL: a zero-player graph game in NP coNP

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Publication:4604381

DOI10.1007/978-3-319-44479-6_14zbMATH Open1386.91034arXiv1605.03546OpenAlexW2547377995MaRDI QIDQ4604381FDOQ4604381


Authors: Jérôme Dohrau, Manuel Köhler, B. Gärtner, Jiří Matoušek, Emo Welzl Edit this on Wikidata


Publication date: 26 February 2018

Published in: A Journey Through Discrete Mathematics (Search for Journal in Brave)

Abstract: Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the switch will change its position immediately afterwards. Hence, the next time the train traverses the same switch, the other direction will be taken, so that directions alternate with each traversal of the switch. Given a network with origin and destination, what is the complexity of deciding whether the train, starting at the origin, will eventually reach the destination? It is easy to see that this problem can be solved in exponential time, but we are not aware of any polynomial-time method. In this short paper, we prove that the problem is in NP cap coNP. This raises the question whether we have just failed to find a (simple) polynomial-time solution, or whether the complexity status is more subtle, as for some other well-known (two-player) graph games.


Full work available at URL: https://arxiv.org/abs/1605.03546




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