ARRIVAL: a zero-player graph game in NP coNP
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Publication:4604381
Abstract: Suppose that a train is running along a railway network, starting from a designated origin, with the goal of reaching a designated destination. The network, however, is of a special nature: every time the train traverses a switch, the switch will change its position immediately afterwards. Hence, the next time the train traverses the same switch, the other direction will be taken, so that directions alternate with each traversal of the switch. Given a network with origin and destination, what is the complexity of deciding whether the train, starting at the origin, will eventually reach the destination? It is easy to see that this problem can be solved in exponential time, but we are not aware of any polynomial-time method. In this short paper, we prove that the problem is in NP coNP. This raises the question whether we have just failed to find a (simple) polynomial-time solution, or whether the complexity status is more subtle, as for some other well-known (two-player) graph games.
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Cites work
- An algorithmic study of switch graphs
- Combinatorial optimization. Theory and algorithms.
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Did the train reach its destination: the complexity of finding a witness
- Simple stochastic games, parity games, mean payoff games and discounted payoff games are all LP-type problems
- The complexity of stochastic games
Cited in
(13)- Unique End of Potential Line
- Generalized ARRIVAL problem for rotor walks in path multigraphs
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- Further collapses in \(\mathsf{TFNP}\)
- Tracks from hell -- when finding a proof may be easier than checking it
- Unique end of potential line
- ARRIVAL: next stop in CLS
- Reachability Switching Games
- The stochastic arrival problem
- Tracks from hell -- when finding a proof may be easier than checking it
- Did the train reach its destination: the complexity of finding a witness
- Two railway circuits: A universal circuit and an NP-difficult one
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
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