ARRIVAL: a zero-player graph game in NP coNP
DOI10.1007/978-3-319-44479-6_14zbMATH Open1386.91034arXiv1605.03546OpenAlexW2547377995MaRDI QIDQ4604381FDOQ4604381
Authors: Jérôme Dohrau, Manuel Köhler, B. Gärtner, Jiří Matoušek, Emo Welzl
Publication date: 26 February 2018
Published in: A Journey Through Discrete Mathematics (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1605.03546
Recommendations
Deterministic network models in operations research (90B10) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Games involving graphs (91A43)
Cites Work
- The complexity of stochastic games
- Combinatorial optimization. Theory and algorithms.
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Simple stochastic games, parity games, mean payoff games and discounted payoff games are all LP-type problems
- Did the train reach its destination: the complexity of finding a witness
- An algorithmic study of switch graphs
Cited In (13)
- Reachability Switching Games
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- The stochastic arrival problem
- Unique End of Potential Line
- ARRIVAL: next stop in CLS
- Unique end of potential line
- Tracks from hell -- when finding a proof may be easier than checking it
- Generalized ARRIVAL problem for rotor walks in path multigraphs
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- Did the train reach its destination: the complexity of finding a witness
- Tracks from hell -- when finding a proof may be easier than checking it
- Further collapses in \(\mathsf{TFNP}\)
- Two railway circuits: A universal circuit and an NP-difficult one
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