Did the train reach its destination: the complexity of finding a witness
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Abstract: Recently, Dohrau et al. studied a zero-player game on switch graphs and proved that deciding the termination of the game is in NP coNP. In this short paper, we show that the search version of this game on switch graphs, i.e., the task of finding a witness of termination (or of non-termination) is in PLS.
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Cites work
- scientific article; zbMATH DE number 6783433 (Why is no real title available?)
- ARRIVAL: a zero-player graph game in \(\text{NP}\cap \text{coNP}\)
- An algorithmic study of switch graphs
- How easy is local search?
- On the complexity of the parity argument and other inefficient proofs of existence
- On total functions, existence theorems and computational complexity
Cited in
(10)- Reachability Switching Games
- Hardness of continuous local search: query complexity and cryptographic lower bounds
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- ARRIVAL: a zero-player graph game in \(\text{NP}\cap \text{coNP}\)
- The stochastic arrival problem
- ARRIVAL: next stop in CLS
- Tracks from hell -- when finding a proof may be easier than checking it
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- Reachability switching games
- Tracks from hell -- when finding a proof may be easier than checking it
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