Did the train reach its destination: the complexity of finding a witness
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Abstract: Recently, Dohrau et al. studied a zero-player game on switch graphs and proved that deciding the termination of the game is in NP coNP. In this short paper, we show that the search version of this game on switch graphs, i.e., the task of finding a witness of termination (or of non-termination) is in PLS.
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Cites work
- An algorithmic study of switch graphs
- ARRIVAL: a zero-player graph game in \(\text{NP}\cap \text{coNP}\)
- How easy is local search?
- scientific article; zbMATH DE number 6783433 (Why is no real title available?)
- On the complexity of the parity argument and other inefficient proofs of existence
- On total functions, existence theorems and computational complexity
Cited in
(12)- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- Tracks from hell -- when finding a proof may be easier than checking it
- Tracks from hell -- when finding a proof may be easier than checking it
- ARRIVAL: a zero-player graph game in \(\text{NP}\cap \text{coNP}\)
- Reachability switching games
- ARRIVAL: next stop in CLS
- Reachability Switching Games
- Hardness of continuous local search: query complexity and cryptographic lower bounds
- Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
- The stochastic arrival problem
- The recursive arrival problem
- A subexponential algorithm for ARRIVAL
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