Reachability Switching Games
DOI10.4230/LIPIcs.ICALP.2018.124zbMath1499.68201OpenAlexW2963086563MaRDI QIDQ5002810
Rahul Savani, John Fearnley, Martin Gairing, Matthias Mnich
Publication date: 28 July 2021
Full work available at URL: https://drops.dagstuhl.de/opus/volltexte/2018/9128/pdf/LIPIcs-ICALP-2018-124.pdf
Applications of game theory (91A80) Modes of computation (nondeterministic, parallel, interactive, probabilistic, etc.) (68Q10) Applications of Markov chains and discrete-time Markov processes on general state spaces (social mobility, learning theory, industrial processes, etc.) (60J20) Specification and verification (program logics, model checking, etc.) (68Q60) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Other nonclassical models of computation (68Q09)
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- Did the train reach its destination: the complexity of finding a witness
- An algorithmic study of switch graphs
- A simplified NP-complete satisfiability problem
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- The Simple Reachability Problem in Switch Graphs
- SWITCHING GRAPHS
- ARRIVAL: A Zero-Player Graph Game in NP ∩ coNP
- ARRIVAL: Next Stop in CLS
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