Algorithms for computing strategies in two-player simultaneous move games
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Cites work
- scientific article; zbMATH DE number 3126094 (Why is no real title available?)
- A Simple Adaptive Procedure Leading to Correlated Equilibrium
- Advances in Artificial Intelligence
- Amazons Discover Monte-Carlo
- An exact double-oracle algorithm for zero-sum extensive-form games with imperfect information
- Analysis of Hannan consistent selection for Monte Carlo tree search in simultaneous move games
- Computer solution to the game of pure strategy
- Computing approximate Nash equilibria and robust best-responses using sampling
- Deep Blue
- Efficient computation of equilibria for extensive two-person games
- Evolutionary dynamics of multi-agent learning: a survey
- Finite-time analysis of the multiarmed bandit problem
- Game theory evolving. A problem-centered introduction to modeling strategic interaction
- Goofspiel — the game of pure strategy
- Multiagent Systems
- The Nonstochastic Multiarmed Bandit Problem
Cited in
(5)- Approximating maxmin strategies in imperfect recall games using A-loss recall property
- The \(PN^{*}\)-search algorithm: Application to tsume-shogi
- Asymmetric Action Abstractions for Planning in Real-Time Strategy Games
- Analysis of Hannan consistent selection for Monte Carlo tree search in simultaneous move games
- Computer solution to the game of pure strategy
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