An interdiction game on a queueing network with multiple intruders
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Cites work
- scientific article; zbMATH DE number 417962 (Why is no real title available?)
- scientific article; zbMATH DE number 3257031 (Why is no real title available?)
- A Multistage Search Game
- Attacker–defender models and road network vulnerability
- Deterministic network interdiction
- Disciplined convex programming
- Dynamic Search Games
- Graph implementations for nonsmooth convex programs
- Maximizing the minimum source-sink path subject to a budget constraint
- Optimal patrol to uncover threats in time when detection is imperfect
- Patrolling games
- Product-form queueing networks with negative and positive customers
- Queues with negative arrivals
- Removing Arcs from a Network
- Security and Game Theory
- Shortest-path network interdiction
- Stochastic network interdiction
- The cooperative ballistic missile defence game
- Two-Person Zero-Sum Games for Network Interdiction
Cited in
(5)- Non-cooperative queueing games on a network of single server queues
- Equilibrium strategies for multiple interdictors on a common network
- Adaptivity in network interdiction
- Securing gates of a protected area: a hybrid game and queueing theory modeling approach
- Security games taking account of invasion routes and attrition
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