Automata-theoretic decision of timed games
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Cites work
- A theory of timed automata
- Alternating-time temporal logic
- ATL with strategy contexts: expressiveness and model checking
- Automatic synthesis of switching controllers for linear hybrid systems: safety control
- Computer Aided Verification
- Decidability of Second-Order Theories and Automata on Infinite Trees
- Decision problems for lower/upper bound parametric timed automata
- Deterministic generators and games for LTL fragments
- Enriched MU-Calculi Module Checking
- Finite automata on timed \(\omega\)-trees
- Formal Modeling and Analysis of Timed Systems
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- Model-checking in dense real-time
- Modular strategies for recursive game graphs
- Module checking
- O-minimal hybrid reachability games
- On the synthesis of strategies in infinite games
- Optimal bounds in parametric LTL games
- Optimal paths in weighted timed automata
- Parametric Metric Interval Temporal Logic
- Parametric temporal logic for “model measuring”
- Program Complexity in Hierarchical Module Checking
- Pushdown module checking
- Pushdown module checking with imperfect information
- Reachability-Time Games on Timed Automata
- Reasoning about infinite computations
- Reasoning about strategies
- Robust reachability in timed automata: a game-based approach
- Strategy logic
- Timed tree automata with an application to temporal logic.
- Using branching time temporal logic to synthesize synchronization skeletons
- What makes \textsc{Atl}* decidable? A decidable fragment of strategy logic
Cited in
(7)- A game approach to determinize timed automata
- A game approach to determinize timed automata
- Combining symbolic representations for solving timed games
- scientific article; zbMATH DE number 6862072 (Why is no real title available?)
- scientific article; zbMATH DE number 2086509 (Why is no real title available?)
- A unifying approach to decide relations for timed automata and their game characterization
- Reachability-Time Games on Timed Automata
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