Capturing the drunk robber on a graph
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Abstract: We show that the expected time for a smart "cop" to catch a drunk "robber" on an -vertex graph is at most . More precisely, let be a simple, connected, undirected graph with distinguished points and among its vertices. A cop begins at and a robber at ; they move alternately from vertex to adjacent vertex. The robber moves randomly, according to a simple random walk on ; the cop sees all and moves as she wishes, with the object of "capturing" the robber---that is, occupying the same vertex---in least expected time. We show that the cop succeeds in expected time no more than . Since there are graphs in which capture time is at least , this is roughly best possible. We note also that no function of the diameter can be a bound on capture time.
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Cites work
- scientific article; zbMATH DE number 3934148 (Why is no real title available?)
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Cited in
(7)- General cops and robbers games with randomness
- Tipsy cop and tipsy robber: collisions of biased random walks on graphs
- Cop vs. gambler
- Chasing a drunk robber in many classes of graphs
- Some remarks on cops and drunk robbers
- TIPSY COP AND DRUNKEN ROBBER: A VARIANT OF THE COP AND ROBBER GAME ON GRAPHS
- Selfish cops and passive robber: qualitative games
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