Capturing the drunk robber on a graph
Summary: We show that the expected time for a smart ``cop to catch a drunk ``robber on an \(n\)-vertex graph is at most \(n +o(n)\). More precisely, let \(G\) be a simple, connected, undirected graph with distinguished points \(u\) and \(v\) among its \(n\) vertices. A cop begins at \(u\) and a robber at \(v\); they move alternately from vertex to adjacent vertex. The robber moves randomly, according to a simple random walk on \(G\); the cop sees all and moves as she wishes, with the object of ``capturing the robber -- that is, occupying the same vertex -- in least expected time. We show that the cop succeeds in expected time no more than \(n+o(n)\). Since there are graphs in which capture time is at least \(n-o(n)\), this is roughly best possible. We note also that no function of the diameter can be a bound on capture time.
- A note on \(k\)-cop, \(l\)-robber games on graphs
- A probabilistic approach to Carne's bound
- Collisions Among Random Walks on a Graph
- Gibbs measures and dismantlable graphs
- scientific article; zbMATH DE number 3934148 (Why is no real title available?)
- Maximum diameter of regular digraphs
- Maximum hitting time for random walks on graphs
- On cop-win graphs
- On Cumulative Sums of Random Variables
- On the cop number of a graph
- Projective Planes
- The capture time of a graph
- Vertex-to-vertex pursuit in a graph
- Some remarks on cops and drunk robbers
- Chasing a drunk robber in many classes of graphs
- Cop vs. gambler
- TIPSY COP AND DRUNKEN ROBBER: A VARIANT OF THE COP AND ROBBER GAME ON GRAPHS
- Selfish cops and passive robber: qualitative games
- Tipsy cop and tipsy robber: collisions of biased random walks on graphs
- General cops and robbers games with randomness
This page was built for publication: Capturing the drunk robber on a graph
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q406701)