Constant workspace algorithms for computing relative hulls in the plane
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Cites work
- A time-space trade-off for computing the k-visibility region of a point in a polygon
- An in-place sorting with O ( n log n ) comparisons and O ( n ) moves
- An optimal algorithm for the separating common tangents of two polygons
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- Constant-work-space algorithms for geometric problems
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- Euclidean shortest paths in the presence of rectilinear barriers
- scientific article; zbMATH DE number 2086251 (Why is no real title available?)
- scientific article; zbMATH DE number 5764826 (Why is no real title available?)
- scientific article; zbMATH DE number 43279 (Why is no real title available?)
- Improved time-space trade-offs for computing Voronoi diagrams
- In-place algorithms for computing (Layers of) maxima
- Memory-constrained algorithms for simple polygons
- On separating two simple polygons by a single translation
- On the identification of the convex hull of a finite set of points in the plane
- Optimal in-place and cache-oblivious algorithms for 3-D convex hulls and 2-D segment intersection
- Optimal output-sensitive convex hull algorithms in two and three dimensions
- Optimal time-space tradeoff for the 2D convex-hull problem
- Relative convex hull determination from convex hulls in the plane
- Shortest Path in a Polygon using Sublinear Space.
- Space-time trade-offs for stack-based algorithms
- The Ultimate Planar Convex Hull Algorithm?
- Time-space trade-offs for computing Euclidean minimum spanning trees
- Time-space trade-offs for triangulating a simple polygon
- Time-space trade-offs for triangulations and Voronoi diagrams
- Towards in-place geometric algorithms and data structures
- Undirected connectivity in log-space
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