Towards in-place geometric algorithms and data structures
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- Time-space trade-offs for triangulations and Voronoi diagrams
- Variations of largest rectangle recognition amidst a bichromatic point set
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- Frameworks for designing in-place graph algorithms
- Two approaches to building time-windowed geometric data structures
- Rectilinear path problems in restricted memory setup
- Line-segment intersection made in-place
- Memory-constrained algorithms for simple polygons
- Space-efficient algorithms for computing the convex hull of a simple polygonal line in linear time
- Computing (and Life) Is All about Tradeoffs
- Succinct and Implicit Data Structures for Computational Geometry
- Progressive geometric algorithms
- Time-space trade-offs for triangulations and Voronoi diagrams
- Reprint of: Memory-constrained algorithms for simple polygons
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- Prune-and-search with limited workspace
- A framework for in-place graph algorithms
- Optimal In-place Algorithms for Basic Graph Problems
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- Memory efficient algorithms for cactus graphs and block graphs
- Optimal in-place algorithms for 3-D convex hulls and 2-D segment intersection
- Geometric Streaming Algorithms with a Sorting Primitive
- FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science
- Constant workspace algorithms for computing relative hulls in the plane
- In-place algorithm for erasing a connected component in a binary image
- Competitive data-structure dynamization
- Efficient in-place Hough transform algorithm for arbitrary image sizes
- An in-place algorithm for Klee's measure problem in two dimensions
- In-place algorithms for computing (Layers of) maxima
- Space-efficient geometric divide-and-conquer algorithms
- Optimal in-place and cache-oblivious algorithms for 3-D convex hulls and 2-D segment intersection
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