Decomposition and intersection of simple splinegons
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- An $O(n\log \log n)$-Time Algorithm for Triangulating a Simple Polygon
- Convex hulls of piecewise-smooth Jordan curves
- Decomposing a Polygon into Simpler Components
- Decomposition of Polygons into Convex Sets
- Decomposition of Polygons into Simpler Components: Feature Generation for Syntactic Pattern Recognition
- Location of a Point in a Planar Subdivision and Its Applications
- Optimal Search in Planar Subdivisions
- Sorting jordan sequences in linear time using level-linked search trees
- Triangulating Simple Polygons and Equivalent Problems
- Triangulation and shape-complexity
Cited in
(15)- Voronoi-based splinegon decomposition and shortest-path tree computation
- A general method for decomposing self-intersecting polygon to normal based on self-intersection points
- Self-intersecting polygons resulting from contour evolution for shape similarity
- Triangulating a simple polygon in linear time
- On determining optimal strategies in pursuit games in the plane
- Multi UAV coordination for tracking the dispersion of a contaminant cloud in an urban region
- Tiling polygons with parallelograms
- Fourth- and higher-order interface tracking via mapping and adjusting regular semianalytic sets represented by cubic splines
- Computational geometry in a curved world
- A tight bound for point guards in piecewise convex art galleries
- Detecting the intersection of convex objects in the plane
- Shortest curves in planar regions with curved boundary
- On determining optimal strategies in pursuit games in the plane
- Efficient one-sided linearization of spline geometry
- Computing an \(L_1\) shortest path among splinegonal obstacles in the plane
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