Decomposition and intersection of simple splinegons
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A splinegon is a polygon whose edges have been replaced by ``well- behaved curves. We show how to decompose a simple splinegon into a union of monotone pieces and into a union of differences of unions of convex pieces. We also show how to use a fast triangulation algorithm to test whether two given simple splinegons intersect. We conclude with examples of splinegons that make the extension of algorithms from polygons to splinegons difficult.
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Cited in
(15)- Triangulating a simple polygon in linear time
- Detecting the intersection of convex objects in the plane
- Tiling polygons with parallelograms
- Shortest curves in planar regions with curved boundary
- On determining optimal strategies in pursuit games in the plane
- A general method for decomposing self-intersecting polygon to normal based on self-intersection points
- Computing an \(L_1\) shortest path among splinegonal obstacles in the plane
- A tight bound for point guards in piecewise convex art galleries
- Fourth- and higher-order interface tracking via mapping and adjusting regular semianalytic sets represented by cubic splines
- On determining optimal strategies in pursuit games in the plane
- Multi UAV coordination for tracking the dispersion of a contaminant cloud in an urban region
- Self-intersecting polygons resulting from contour evolution for shape similarity
- Efficient one-sided linearization of spline geometry
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