Dynamics Associated to Games (Fictitious Play) with Chaotic Behavior
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Cites work
- Adaptive and sophisticated learning in normal form games
- An iterative method of solving a game
- Bifurcations in Nonsmooth Dynamical Systems
- Fictitious play in \(2\times n\) games
- Fictitious play in 3 3 games: chaos and dithering behaviour
- Fictitious play in 3\(\times \)3 games: The transition between periodic and chaotic behaviour
- Fictitious play property for games with identical interests
- scientific article; zbMATH DE number 3855514 (Why is no real title available?)
- scientific article; zbMATH DE number 1233801 (Why is no real title available?)
- scientific article; zbMATH DE number 3205074 (Why is no real title available?)
- scientific article; zbMATH DE number 3069635 (Why is no real title available?)
- Non-smooth dynamical systems
- The convergence of fictitious play in games with strategic complementarities
- Two more classes of games with the continuous-time fictitious play property
Cited in
(10)- Dynamical systems game theory and dynamics of games
- Necessary/sufficient conditions for the chaos game to render quasi attractors
- Piecewise linear Hamiltonian flows associated to zero-sum games: transition combinatorics and questions on ergodicity
- A NEW EXAMPLE OF A DETERMINISTIC CHAOS GAME
- Hamiltonian flows with random-walk behaviour originating from zero-sum games and fictitious play
- Deciphering chaos in evolutionary games
- Family of chaotic maps from game theory
- On some variants of dynamical systems
- Fictitious play in 3 3 games: chaos and dithering behaviour
- Fictitious play in 3\(\times \)3 games: The transition between periodic and chaotic behaviour
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