Game of two cars: Case of variable speed
A stochastic version of Isaas's game of two cars is dealt with here. In this version, the pursuer, owing to thrust and drag forces, has a variable speed, whereas the evader's speed is constant. Also, the pursuer can maneuver as long as his speed is bounded by some lower and upper limits. The probability of interception, corresponding to optimal (saddle-point) feedback strategies, is computed and serves as a reference for evaluating the performance of four different versions of the proportional navigation pursuit law as well as two other strategies.
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