Hamilton cycles in the semi-random graph process
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Abstract: The semi-random graph process is a single player game in which the player is initially presented an empty graph on vertices. In each round, a vertex is presented to the player independently and uniformly at random. The player then adaptively selects a vertex , and adds the edge to the graph. For a fixed monotone graph property, the objective of the player is to force the graph to satisfy this property with high probability in as few rounds as possible. We focus on the problem of constructing a Hamilton cycle in as few rounds as possible. In particular, we present a novel strategy for the player which achieves a Hamiltonian cycle in rounds, assuming that a specific non-convex optimization problem has a negative solution (a premise we numerically support). Assuming that this technical condition holds, this improves upon the previously best known upper bound of rounds. We also show that the previously best lower bound of is not tight.
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Cited in
(8)- Semi-random graph process
- Hamiltonicity thresholds in Achlioptas processes
- Perfect matchings in the semirandom graph process
- Cliques, chromatic number, and independent sets in the semi-random process
- Subgraph games in the semi-random graph process and its generalization to hypergraphs
- Sharp thresholds in adaptive random graph processes
- Very fast construction of bounded-degree spanning graphs via the semi-random graph process
- Power of \(k\) choices in the semi-random graph process
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