Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
From MaRDI portal
Cites work
- A class of games possessing pure-strategy Nash equilibria
- A linear time approximation algorithm for multiprocessor scheduling
- A survey on algorithms for Nash equilibria in finite normal-form games
- Approximate Nash Equilibria for Multi-player Games
- Convergence time to Nash equilibrium in load balancing
- Coordination mechanisms for selfish scheduling
- Efficient computation of approximate pure Nash equilibria in congestion games
- Load rebalancing games in dynamic systems with migration costs
- Maximizing the minimum load: the cost of selfishness
- On the impact of singleton strategies in congestion games
- On the performance of approximate equilibria in congestion games
- On the price of anarchy of two-stage machine scheduling games
- Performance guarantees of local search for multiprocessor scheduling
- Reducing price of anarchy of selfish task allocation with more selfishness
- Scheduling games with potential penalties on the move of jobs
- Scheduling to Maximize the Minimum Processor Finish Time in a Multiprocessor System
- Selfish load balancing and atomic congestion games
- The complexity of computing a Nash equilibrium
- The price of anarchy for utilitarian scheduling games on related machines
- The price of anarchy of finite congestion games
- The price of routing unsplittable flow
- The Santa Claus problem
- Tight bounds for selfish and greedy load balancing
- Tighter price of anarchy for selfish task allocation on selfish machines
- Worst-case equilibria
This page was built for publication: Inefficiency of multiplicative approximate Nash equilibrium for scheduling games
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q7001634)