Triangulating and guarding realistic polygons (Q390140)

From MaRDI portal





scientific article; zbMATH DE number 6249151
Language Label Description Also known as
default for all languages
No label defined
    English
    Triangulating and guarding realistic polygons
    scientific article; zbMATH DE number 6249151

      Statements

      Triangulating and guarding realistic polygons (English)
      0 references
      0 references
      0 references
      0 references
      0 references
      0 references
      0 references
      22 January 2014
      0 references
      triangulation
      0 references
      art gallery
      0 references
      guarding
      0 references
      polygon
      0 references
      geometric algorithm
      0 references
      visibility-polygon computation
      0 references
      Realistic input models place certain restrictions on the shape of objects fed to geometric algorithms. In this way unusual worst-case examples are excluded and complexity bounds might mimic the observed behavior of an algorithm more accurately.NEWLINENEWLINEThe authors propose \(k\)-guardable objects as a new model of realistic input. They remark that \(\varepsilon\)-good polygons are \(k\)-guardable and show that their notion generalizes the notion of \((\alpha,\beta)\)-covered polygons (Theorem 1). Furthermore, they present two algorithms to triangulate a \(k\)-guardable polygon. The first algorithm is based on an involved subroutine, but does not need the guards as an input. The second algorithm uses visibility-polygon computations and requires the guards as an input. Both algorithms take linear time under the assumption that the number of guards is constant (Theorem 2, Theorem 3).
      0 references

      Identifiers