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scientific article; zbMATH DE number 18652
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    scientific article; zbMATH DE number 18652

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      26 June 1992
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      embeddings
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      optimal approximation
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      [For the entire collection see Zbl 0731.00025.] We are interested in the literal, analogical simulation of physical phenomena using a mesh connected computer. We would like to model physical spaces discretely by mesh(-like) massively parallel computers (with local connectivity only). Each processor in such a mesh represents a point in space and each path built on a succession of immediate connections in the mesh represents a path in the space. Physical motion of tangible or intangible ''objects'' can be simulated by algorithmically passing, in the mesh, fragments of the objects from simulated point to adjacent simulated point in much the same way as the actual fragments of objects passing from point to point in real spaces constitutes the real motion of those objects. In a mesh those fragments could/would just be the algorithms governing how they are to be passed around. We require, of course, that our individual processors be synchronized. Clearly, then, our simulations can possibly be linear in real-time. Our approach is similar, but not equivalent, to computational models of physics based on cellular automata.
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