Shading into texture (Q578948)

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scientific article; zbMATH DE number 4014086
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    Shading into texture
    scientific article; zbMATH DE number 4014086

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      Shading into texture (English)
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      1986
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      Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
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      three-dimensional shapes
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      shape-from-shading methods
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      computer vision
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      shape-from-texture methods
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      rough surfaces
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      fractal surface model
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