Shading into texture
Current shape-from-shading and shape-from-texture methods are applicable only to smooth surfaces, while real surfaces are often rough and crumpled. To extend such methods to real surfaces we must have a model that also applies to rough surfaces. The fractal surface model provides a formalism that is competent to describe such natural 3-D surfaces and, in addition, is able to predict human perceptual judgment of smoothness versus roughness. We have used this model of natural surface shapes to derive a technique for 3-D shape estimation that treats shaded and textured surfaces in a unified manner.
- Shape from texture: General principle
- Tensors, differential geometry and statistical shading analysis
- Shape from texture for smooth curved surfaces in perspective projection
- Analysis of the blanket algorithm to study the texture of an image
- Shape from shading using three images
- Shape from fractal geometry
- Recovering surface shape and orientation from texture
- Shading without shape
- scientific article; zbMATH DE number 1284129 (Why is no real title available?)
- scientific article; zbMATH DE number 2016127 (Why is no real title available?)
- Mathematical methods in shape-from-shading: A review of recent results
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