On realistic terrains (Q934023)

From MaRDI portal

!

This is the item page for this Wikibase entity, intended for internal use and editing purposes. Please use the normal view instead:

scientific article; zbMATH DE number 5304596
Language Label Description Also known as
default for all languages
No label defined
    English
    On realistic terrains
    scientific article; zbMATH DE number 5304596

      Statements

      On realistic terrains (English)
      0 references
      0 references
      0 references
      29 July 2008
      0 references
      This paper is focused on the worst-case complexities of the visibility map and the shortest paths on realistic polyhedral terrains. The authors give a set of input assumptions which can reasonably present the values of the model parameters in terrains that arise in practice. The minimal value of the angle in any triangle, edge length ratio and low-density triangulation are taken into the consideration in these assumptions. The authors show that only the given assumptions together (not separately) can achieve a subquadratic upper bound on the complexity for the visibility map of a terrain for both parallel and perspective views. Furthermore, an additional assumption is introduced for distance structures, bisectors, shortest path maps and Voronoi diagrams on terrains and the upper and lower bounds on their complexities is proved. The fourth input assumption relates to the steepness of the terrain.
      0 references
      polyhedral terrain
      0 references
      visibility map
      0 references
      shortest path
      0 references
      triangulation
      0 references
      Voronoi diagram
      0 references
      geodesic region
      0 references

      Identifiers

      0 references
      0 references
      0 references
      0 references
      0 references
      0 references