Combinatorial analysis of tetris-like games (Q941345)
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English | Combinatorial analysis of tetris-like games |
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Combinatorial analysis of tetris-like games (English)
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4 September 2008
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Combinatorial properties of tetris-like games are studied by using Schützenberger methodology and probability generating functions. It is proved that every tetris-like game is equivalent to a finite state automaton. A straightforward algorithm to transform a Tetris-like game into its corresponding automaton is presented. In this way, one can study the average number of pieces inserted during a game and the average score as a function of the player's ability and the pieces extrusion.
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finite state automaton
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Schützenberger methodology
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probability generating functions
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