Mean Field Games for Modeling Crowd Motion
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Cites work
- A Mean-Field Game of Evacuation in Multilevel Building
- Bi-CGSTAB: A Fast and Smoothly Converging Variant of Bi-CG for the Solution of Nonsymmetric Linear Systems
- Convergence of a finite difference scheme to weak solutions of the system of partial differential equations arising in mean field games
- Crowd motion from the granular standpoint
- Finite difference methods for mean field games
- Iterative strategies for solving linearized discrete mean field games systems
- Mean field games
- Mean field games with nonlinear mobilities in pedestrian dynamics
- Mean field games: convergence of a finite difference method
- Mean field games: numerical methods
- Mean field games. I: The stationary case
- Mean field games. II: Finite horizon and optimal control
- Optimal control and viscosity solutions of Hamilton-Jacobi-Bellman equations
- Partial differential equation models in macroeconomics
- T<scp>HE</scp> F<scp>LOW OF</scp> H<scp>UMAN</scp> C<scp>ROWDS</scp>
Cited in
(30)- Linear-quadratic zero-sum mean-field type games: optimality conditions and policy optimization
- Convergence analysis of machine learning algorithms for the numerical solution of mean field control and games. II: The finite horizon case
- Numerical methods for mean field games based on Gaussian processes and Fourier features
- Mean field games of controls: finite difference approximations
- Mean field games and applications: numerical aspects
- Game-theoretic and inhibition-based models for crowd motion
- Policy iteration method for time-dependent mean field games systems with non-separable Hamiltonians
- A mean-field game model for homogeneous flocking
- Mean-field type modeling of nonlocal crowd aversion in pedestrian crowd dynamics
- Mean field control and mean field game models with several populations
- Multipopulation minimal-time mean field games
- Controlling propagation of epidemics via mean-field control
- Computational methods for first-order nonlocal mean field games with applications
- Mean field type control with congestion. II: An augmented Lagrangian method
- Differential games for crowd dynamics and applications
- Discrete approximation of stationary mean field games
- On the mean field games system with lateral Cauchy data via Carleman estimates
- Optimal strategies for large-scale pursuers against one evader: a mean field game-based hierarchical control approach
- Model-free mean-field reinforcement learning: mean-field MDP and mean-field Q-learning
- A generalized mean-field game model for the dynamics of pedestrians with limited predictive abilities
- Modeling crowd dynamics by the mean-field limit approach
- Numerical modelling of mean-field game epidemic
- Discounted mean-field game model of a dense static crowd with variable information crossed by an intruder
- Determining state space anomalies in mean field games
- Extended mean field game theoretical optimal distributed control for large scale multi-agent systems: an efficiency-complexity tradeoff
- Weak-strong uniqueness for solutions to mean-field games
- Optimality and robustness in path-planning under initial uncertainty
- Conservation laws of mean field games equations
- Deep learning for mean field optimal transport
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