Minimum-weight triangulation is NP-hard
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Graph representations (geometric and intersection representations, etc.) (05C62) Polyhedral manifolds (52B70) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
Abstract: A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum-weight triangulation (MWT) problem, we are looking for a triangulation of a given point set that minimizes the sum of the edge lengths. We prove that the decision version of this problem is NP-hard. We use a reduction from PLANAR-1-IN-3-SAT. The correct working of the gadgets is established with computer assistance, using dynamic programming on polygonal faces, as well as the beta-skeleton heuristic to certify that certain edges belong to the minimum-weight triangulation.
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