Geometry and generation of a new graph planarity game

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Publication:5233138

DOI10.7155/JGAA.00504zbMATH Open1419.05139arXiv1908.01426OpenAlexW2972582358MaRDI QIDQ5233138FDOQ5233138


Authors: Rutger Kraaijer, Wouter Meulemans, André van Renssen, Marc Van Kreveld Edit this on Wikidata


Publication date: 16 September 2019

Published in: Journal of Graph Algorithms and Applications (Search for Journal in Brave)

Abstract: We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge. We analyze this puzzle game using concepts from graph theory and graph drawing, computational geometry, and complexity. Furthermore, we specify quality criteria for puzzle instances, and describe a method to generate high-quality instances. We also report on experiments that show how well this generation process works.


Full work available at URL: https://arxiv.org/abs/1908.01426




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