Modeling, Analysis and Control of Networked Evolutionary Games
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(only showing first 100 items - show all)- Input-output decoupling control design for switched Boolean control networks
- Pinning control design for feedback stabilization of constrained Boolean control networks
- The optimal control for promoting the cooperation in evolution game generated by prisoner's dilemma
- Algebraic formulation and Nash equilibrium of competitive diffusion games
- Synchronization of switched logical control networks via event-triggered control
- Sampled-data controllability and stabilizability of Boolean control networks: nonuniform sampling
- Stabilization of \(k\)-valued logical control networks by open-loop control via the reverse-transfer method
- Game theoretical modelling of a dynamically evolving network. I: General target sequences
- Incomplete-profile potential games
- Algebraic formulation and topological structure of Boolean networks with state-dependent delay
- Modeling and stability analysis for Markov jump networked evolutionary games
- Controllability, reachability, and stabilizability of finite automata: a controllability matrix method
- A dynamic evolutionary game model of modular production network
- A matrix approach to modeling and optimization for dynamic games with random entrance
- Stochastic stability and stabilization of \(n\)-person random evolutionary Boolean games
- Bio-inspired evolutionary dynamics on complex networks under uncertain cross-inhibitory signals
- Set stability and synchronization of logical networks with probabilistic time delays
- \(l_{1}\)-gain analysis and model reduction problem for Boolean control networks
- Optimization of multi-criteria facility-based systems via vector potential approach
- Optimal control of singular Boolean control networks via Ledley solution method
- Complex systems with impulsive effects and logical dynamics: a brief overview
- Traffic congestion pricing via network congestion game approach
- A comprehensive survey on STP approach to finite games
- Matrix approach to verification of finite multi-potential games
- Games on signed graphs
- Weighted and near weighted potential games with application to game theoretic control
- The influence of experienced guider on cooperative behavior in the prisoner's dilemma game
- On -Nash equilibria of linear time-delay dynamic games with convex strategy set
- Set stability of switched delayed logical networks with application to finite-field consensus
- Game theoretical modelling of a dynamically evolving network. II: Target sequences of score 1
- Partial and global stabilization at an attractor for \(k\)-valued logical control networks
- Nash equilibrium and group strategy consensus of networked evolutionary game with coupled social groups
- Controllability of Markovian jump Boolean control networks
- Set reachability and observability of probabilistic Boolean networks
- MAIAD: a multistage asymmetric information attack and defense model based on evolutionary game theory
- Model and control for a class of networked evolutionary games with finite memories and time-varying networks
- Stabilization of evolutionary networked games with length-\(r\) information
- Pinning control design for robust output tracking of \(k\)-valued logical networks
- Graph theory methods for decomposition w.r.t. outputs of Boolean control networks
- Modeling and optimization for networked evolutionary games with player exit mechanism: semi-tensor product of matrices method
- On potential equations of finite games
- Evolutionary game theoretic demand-side management and control for a class of networked smart grid
- On three-player potential games
- Analysis and Control of Networked Game Dynamics via A Microscopic Deterministic Approach
- A survey on cross-discipline of control and game
- A control Lyapunov function approach to feedback stabilization of logical control networks
- Formulation and optimization control of a class of networked evolutionary games with switched topologies
- On the static output feedback stabilisation of discrete event dynamic systems based upon the approach of semi-tensor product of matrices
- Strategy optimisation for coupled evolutionary public good games with threshold
- Modelling and strategy consensus for a class of networked evolutionary games
- Event-triggered control design for networked evolutionary games with time invariant delay in strategies
- Analysis of economic behaviour in evolutionary model of tax control under information diffusion
- Stability and stabilisation of networked pairing problem via event-triggered control
- Stability and stabilization of a class of finite evolutionary games
- Recent advances in optimization and game theoretic control for networked systems
- State feedback control design to avoid players going bankrupt
- Reachability and controllability analysis of probabilistic finite automata via a novel matrix method
- Topologies on quotient space of matrices via semi‐tensor product
- Algebraization and optimization of networked evolutionary boxed pig games with passive reward and punishment
- Game Theoretic Control of Multiagent Systems
- A matrix approach to the analysis and control of networked evolutionary games with bankruptcy mechanism
- scientific article; zbMATH DE number 6795850 (Why is no real title available?)
- An improved algorithm for siphons and minimal siphons in Petri nets based on semi-tensor product of matrices
- A semi-tensor product approach to networked evolutionary games
- Optimal control of random evolutionary Boolean games
- Survey on applications of semi-tensor product method in networked evolutionary games
- Strategy set and payoff optimization of a type of networked evolutionary games
- Sampled-data state feedback control design for evolutionary threshold public goods games on coupled networks
- Contracted product of hypermatrices via STP of matrices
- Dynamics and convergence of hyper-networked evolutionary games with time delay in strategies
- The stability degree analysis of profiles for networked evolutionary games with switching topology
- Impact of decision feedback on networked evolutionary game with delays in control channel
- Finite-time controllability and stabilization of probabilistic logical systems with state-dependent constraint via subset transition method
- Modeling, analysis, and dynamics of Bayesian games via matrix-based method
- Global asymptotic stability of switched Boolean networks with missing data
- Robust feedback set stabilization of logic networks with state-dependent uncertain switching and control constraints
- Evolutionary matrix-game dynamics under imitation in heterogeneous populations
- Zero-determinant strategies of multi-player multi-action repeated games with multiple memories
- Existence of open-loop equilibria in differential games with impulsive effects suffered by logic choice
- Verification of coset weighted potential game and its application to optimisation of multi-agent systems
- Matrix-based method for the analysis and control of networked evolutionary games: a survey
- Robust strategy optimization of networked evolutionary games with disturbance inputs
- Regulation of game result for \(n\)-person random evolutionary Boolean games
- A node-pinning and state-flipped approach to partial synchronization of Boolean networks
- Output-feedback stabilization of probabilistic Boolean control networks
- Weighted Nash equilibrium of incomplete-profile networked evolutionary games with multiple payoffs
- Exploring multi-potential games in strategic form: a graph theoretic approach
- Stability analysis of networked evolutionary games with profile-dependent delays
- Approximate synchronization of multi-agent systems over finite fields
- Generalised semi-tensor product of matrices
- Strategy consensus of networked evolutionary games with time invariant delays
- Stochastic convergence to recurrent state equilibrium for state-based games
- STP-based control of networked evolutionary games with multi-channel structure
- Stabilization and set stabilization of delayed Boolean control networks based on trajectory stabilization
- STP-based verification of extended finite multi-potential games
- Verification, enumeration and generation of multistate canalizing functions
- Self-triggered control for the convergence of n-person random evolutionary games
- Stability of networked evolutionary games with payoff perturbation
- Modeling and optimization of networked evolutionary game based on incomplete information with switched topologies
- Incentive-based control of networked evolutionary coordination games under asynchronous best-response dynamics
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