Ordinal imitative dynamics
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Abstract: This paper introduces an evolutionary dynamics based on imitate the better realization (IBR) rule. Under this rule, agents in a population game imitate the strategy of a randomly chosen opponent whenever the opponent`s realized payoff is higher than their own. Such behavior generates an ordinal mean dynamics which is polynomial in strategy utilization frequencies. We demonstrate that while the dynamics does not possess Nash stationarity or payoff monotonicity, under it pure strategies iteratively strictly dominated by pure strategies are eliminated and strict equilibria are locally stable. We investigate the relationship between the dynamics based on the IBR rule and the replicator dynamics. In trivial cases, the two dynamics are topologically equivalent. In Rock-Paper-Scissors games we conjecture that both dynamics exhibit the same types of behavior, but the partitions of the game set do not coincide. In other cases, the IBR dynamics exhibits behaviors that are impossible under the replicator dynamics.
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Cites work
- ``Evolutionary selection dynamic in games: Convergence and limit properties
- Deterministic Approximation of Stochastic Evolution in Games
- Evolutionary stability in asymmetric games
- scientific article; zbMATH DE number 5869530 (Why is no real title available?)
- scientific article; zbMATH DE number 3702466 (Why is no real title available?)
- scientific article; zbMATH DE number 903638 (Why is no real title available?)
- Stochastic approximation to understand simple simulation models
- Survival of dominated strategies under evolutionary dynamics
- Why imitate, and if so, how? A boundedly rational approach to multi-armed bandits
- Word-of-Mouth Communication and Social Learning
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